.include "asm/include/battle_commands.inc"

.data

_000:
    Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION
    LockMoveChoice BATTLER_CATEGORY_ATTACKER
    UpdateMonData OPCODE_FLAG_ON, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STATUS2, STATUS2_BIDE_1
    UpdateVar OPCODE_SET, BSCRIPT_VAR_ATTACKER_STORED_DAMAGE, 0
    End 
